13/11 6/5 Play for the Two-One Opening Roll

Doing a 13/11 6/5 play for an opening roll of two-one is an interesting and action packed way to start a game of backgammon. Though this play for this opening roll is only the second favorite move for most backgammon players, the 13/11 6/5 play still proves to be very promising.

Since the two-one opening roll is sparks a lot of interests among backgammon players, we may expect a possibility of change in consensus. Let's take a look at the strengths of the 13/11 6/5 play for the two-one opening roll.

By doing a 13/11 6/5 play for the two-one opening roll, slot the five point and bring down a checker from our own mid-point to act as a builder. This play is pretty aggressive for the two-one opening roll.

Slotting the five point by doing a 13/11 6/5 invites aggressive play during this opening roll. You are now gunning your men for offence very early in the backgammon game. The five-point is a very significant point on the backgammon board. Many backgammon experts have described the five-point as a key point on the board.

By doing a 13/11 6/5 on the two-one opening roll, you are making a pretty strong and aggressive effort to control an important point and unstacking the mid-point while threatening to hit back. The blot on the five point is quite safe and you have plenty of chances to hit back since you have a very good coverage of your side of the board. Your opponent will have a 50% average chance of hitting your blot plus you can hit back if your opponent can't cover.

This play for the two-one opening roll does involve certain risks. For one thing, if your blot on the five-point does get hit you fall back 20 points in the pip count. It is really advisable that beginners get some more experience before trying this on the opening roll.

But if that checker doesn't get hit you have a very good chance to cover that blot in your next turn. You have a 28 out of 36 probability to cover after the opening roll. But it's still up to you if you think the advantages doesn't out weigh the risk when you do a 13/11 6/5 for this opening roll.

Your checker on the 11-point is virtually untouchable since your opponent has one out 36 chances to hit this backgammon checker. By bringing down a builder to this point you have better coverage of the backgammon board and have a better chance to take a better position.

Doing a 13/11 6/5 play for the two-one opening roll does involve risks. But you get to decide if the risks are worth the benefits you get out of this opening roll.

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